Educational Games Collection / Toolkit
Play It Right – Educational Board Games Collection
Play It Right – Rhythms of Inclusion · 2025–2026 · English
This educational board games collection was developed within the Erasmus+ project “Play It Right – Rhythms of Inclusion”. It brings together 15 practical games created by participants and shaped through international teamwork, local prototyping, testing and improvement. The games are designed for youth workers, educators, trainers and facilitators who want to use board games as tools for inclusion, participation, dialogue and meaningful learning. They can be used in youth centres, schools, training courses, workshops, youth exchanges and community activities.
What's inside
- Animal Puzzle
- Educational Circus
- Power & Ethics
- Cyber Guardians
- Urbus Arenaria
- Life Journey to Dreamland
- Kunstypes
- CyberFrost
- Paco’s Mind
- Tree of Life
- Interterrium
- Equalizer AI
- Meet a Wild Friend
- Love.Work.AI / Life.Work.AI
- Sensory Memory Game
Target groups: Youth workers, educators, trainers, facilitators, teachers, youth centres, NGOs and community educators.
